Files
roro9stack/src/ui/icons.cpp
T
twislaandClaude Opus 5.5 77260af157
CI / build (pull_request) Successful in 3m2s
Site / build (pull_request) Successful in 12s
Games App: Asteroids, and Pong by tilting
Asteroids is the sixth Game: lean the device to turn, ; for thrust, .
to fire, the arrows too for a device on a table. In Pong, 0 switches
between the keys and tilting and 9 turns the tilt round, both
remembered. Both read the accelerometer through the same smoothing, and
take however the device is held at the start as the middle.

Played on the device: the default way of Pong's tilt was swapped after
trying it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
2026-10-15 12:06:29 +02:00

637 lines
37 KiB
C++

// Made by scripts/make_icons.py from assets/icons/*.png: change the pictures, not this file.
#include "icons.h"
namespace roro::icons {
const uint8_t asteroids[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x3f, 0xc0, // ..................########......
0x00, 0x00, 0x3f, 0xc0, // ..................########......
0x00, 0x00, 0xc0, 0x30, // ................##........##....
0x00, 0x00, 0xc0, 0x30, // ................##........##....
0x00, 0x03, 0x00, 0x0c, // ..............##............##..
0x00, 0x03, 0x00, 0x0c, // ..............##............##..
0x00, 0x03, 0x00, 0x30, // ..............##..........##....
0x00, 0x03, 0x00, 0x30, // ..............##..........##....
0x00, 0x00, 0xc0, 0x0c, // ................##..........##..
0x00, 0x00, 0xc0, 0x0c, // ................##..........##..
0x00, 0x00, 0x3f, 0xf0, // ..................##########....
0x00, 0x00, 0x3f, 0xf0, // ..................##########....
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x03, 0x00, 0x00, 0x00, // ......##........................
0x03, 0x00, 0x00, 0x00, // ......##........................
0x03, 0x00, 0x03, 0x00, // ......##..............##........
0x03, 0x00, 0x03, 0x00, // ......##..............##........
0x0c, 0xc0, 0x00, 0x00, // ....##..##......................
0x0c, 0xc0, 0x00, 0x00, // ....##..##......................
0x0c, 0xc0, 0x0c, 0x00, // ....##..##..........##..........
0x0c, 0xc0, 0x0c, 0x00, // ....##..##..........##..........
0x30, 0x30, 0x00, 0x00, // ..##......##....................
0x30, 0x30, 0x00, 0x00, // ..##......##....................
0x33, 0x30, 0x00, 0x00, // ..##..##..##....................
0x33, 0x30, 0x00, 0x00, // ..##..##..##....................
0x3c, 0xf0, 0x00, 0x00, // ..####..####....................
0x3c, 0xf0, 0x00, 0x00, // ..####..####....................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t games[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0xc0, 0x03, 0x0c, // ..##....##............##....##..
0x30, 0xc0, 0x03, 0x0c, // ..##....##............##....##..
0x33, 0xf0, 0x0c, 0xcc, // ..##..######........##..##..##..
0x33, 0xf0, 0x0c, 0xcc, // ..##..######........##..##..##..
0x30, 0xc0, 0x03, 0x0c, // ..##....##............##....##..
0x30, 0xc0, 0x03, 0x0c, // ..##....##............##....##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x0f, 0xf0, 0x0c, // ..##........########........##..
0x30, 0x0f, 0xf0, 0x0c, // ..##........########........##..
0x30, 0x30, 0x0c, 0x0c, // ..##......##........##......##..
0x30, 0x30, 0x0c, 0x0c, // ..##......##........##......##..
0x0f, 0xc0, 0x03, 0xf0, // ....######............######....
0x0f, 0xc0, 0x03, 0xf0, // ....######............######....
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t gemini[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x33, 0x30, 0x00, 0x0c, // ..##..##..##................##..
0x33, 0x30, 0x00, 0x0c, // ..##..##..##................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0xc0, 0xc0, 0x0c, // ..##....##......##..........##..
0x30, 0xc0, 0xc0, 0x0c, // ..##....##......##..........##..
0x30, 0x30, 0x30, 0x0c, // ..##......##......##........##..
0x30, 0x30, 0x30, 0x0c, // ..##......##......##........##..
0x30, 0x0c, 0x0c, 0x0c, // ..##........##......##......##..
0x30, 0x0c, 0x0c, 0x0c, // ..##........##......##......##..
0x30, 0x30, 0x30, 0x0c, // ..##......##......##........##..
0x30, 0x30, 0x30, 0x0c, // ..##......##......##........##..
0x30, 0xc0, 0xc0, 0x0c, // ..##....##......##..........##..
0x30, 0xc0, 0xc0, 0x0c, // ..##....##......##..........##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t gnss[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x3f, 0xc0, 0x00, // ..........########..............
0x00, 0x3f, 0xc0, 0x00, // ..........########..............
0x03, 0xc0, 0x0f, 0x00, // ......####..........####........
0x03, 0xc0, 0x0f, 0x00, // ......####..........####........
0x0c, 0x00, 0x0f, 0x30, // ....##..............####..##....
0x0c, 0x00, 0x0f, 0x30, // ....##..............####..##....
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x0f, 0xf0, 0x0c, // ..##........########........##..
0x30, 0x0f, 0xf0, 0x0c, // ..##........########........##..
0x00, 0x30, 0x0c, 0x0c, // ..........##........##......##..
0x00, 0x30, 0x0c, 0x0c, // ..........##........##......##..
0x3c, 0x30, 0x0c, 0x0c, // ..####....##........##......##..
0x3c, 0x30, 0x0c, 0x0c, // ..####....##........##......##..
0x3c, 0x30, 0x0c, 0x0c, // ..####....##........##......##..
0x3c, 0x30, 0x0c, 0x0c, // ..####....##........##......##..
0x00, 0x30, 0x0c, 0x0c, // ..........##........##......##..
0x00, 0x30, 0x0c, 0x0c, // ..........##........##......##..
0x30, 0x0f, 0xf0, 0x0c, // ..##........########........##..
0x30, 0x0f, 0xf0, 0x0c, // ..##........########........##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x30, 0x00, 0x00, 0x0c, // ..##........................##..
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x03, 0xc0, 0x03, 0xc0, // ......####............####......
0x03, 0xc0, 0x03, 0xc0, // ......####............####......
0x00, 0x3f, 0xfc, 0x00, // ..........############..........
0x00, 0x3f, 0xfc, 0x00, // ..........############..........
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t irc[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t lora[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x0c, 0x00, 0x00, // ............##..................
0x00, 0x0c, 0x00, 0x00, // ............##..................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x0c, 0x00, 0x00, // ............##..................
0x00, 0x0c, 0x00, 0x00, // ............##..................
0x00, 0x0c, 0x0c, 0x00, // ............##......##..........
0x00, 0x0c, 0x0c, 0x00, // ............##......##..........
0x00, 0x0c, 0x00, 0x00, // ............##..................
0x00, 0x0c, 0x00, 0x00, // ............##..................
0x00, 0x0c, 0x0c, 0x00, // ............##......##..........
0x00, 0x0c, 0x0c, 0x00, // ............##......##..........
0x00, 0x0c, 0x0c, 0x00, // ............##......##..........
0x00, 0x0c, 0x0c, 0x00, // ............##......##..........
0x00, 0xcc, 0x0c, 0xc0, // ........##..##......##..##......
0x00, 0xcc, 0x0c, 0xc0, // ........##..##......##..##......
0x00, 0xcc, 0xcc, 0xc0, // ........##..##..##..##..##......
0x00, 0xcc, 0xcc, 0xc0, // ........##..##..##..##..##......
0x0c, 0xcc, 0xcc, 0xc0, // ....##..##..##..##..##..##......
0x0c, 0xcc, 0xcc, 0xc0, // ....##..##..##..##..##..##......
0x0c, 0xcc, 0xcc, 0xc0, // ....##..##..##..##..##..##......
0x0c, 0xcc, 0xcc, 0xc0, // ....##..##..##..##..##..##......
0x0c, 0xcc, 0xcc, 0xc0, // ....##..##..##..##..##..##......
0x0c, 0xcc, 0xcc, 0xc0, // ....##..##..##..##..##..##......
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t mines[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x0c, 0x03, 0xc0, 0x30, // ....##........####........##....
0x0c, 0x03, 0xc0, 0x30, // ....##........####........##....
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x00, 0xff, 0xff, 0x00, // ........################........
0x00, 0xff, 0xff, 0x00, // ........################........
0x03, 0xf0, 0xff, 0xc0, // ......######....##########......
0x03, 0xf0, 0xff, 0xc0, // ......######....##########......
0x03, 0xc0, 0xff, 0xc0, // ......####......##########......
0x03, 0xc0, 0xff, 0xc0, // ......####......##########......
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x3f, 0xff, 0xff, 0xfc, // ..############################..
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x00, 0xff, 0xff, 0x00, // ........################........
0x00, 0xff, 0xff, 0x00, // ........################........
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x0c, 0x03, 0xc0, 0x30, // ....##........####........##....
0x0c, 0x03, 0xc0, 0x30, // ....##........####........##....
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t notes[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0xc3, 0x0c, 0x00, // ........##....##....##..........
0x00, 0xc3, 0x0c, 0x00, // ........##....##....##..........
0x00, 0xc3, 0x0c, 0x00, // ........##....##....##..........
0x00, 0xc3, 0x0c, 0x00, // ........##....##....##..........
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x0c, 0xc3, 0x0c, 0x30, // ....##..##....##....##....##....
0x0c, 0xc3, 0x0c, 0x30, // ....##..##....##....##....##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0xff, 0xff, 0x30, // ....##..################..##....
0x0c, 0xff, 0xff, 0x30, // ....##..################..##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0xff, 0xff, 0x30, // ....##..################..##....
0x0c, 0xff, 0xff, 0x30, // ....##..################..##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0xff, 0xc0, 0x30, // ....##..##########........##....
0x0c, 0xff, 0xc0, 0x30, // ....##..##########........##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x0f, 0xff, 0xff, 0xf0, // ....########################....
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t pong[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x03, 0x00, 0x00, // ..............##................
0x00, 0x03, 0x00, 0x00, // ..............##................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x3c, 0x03, 0x00, 0x00, // ..####........##................
0x3c, 0x03, 0x00, 0x00, // ..####........##................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x3c, 0x03, 0x0f, 0x00, // ..####........##....####........
0x3c, 0x03, 0x0f, 0x00, // ..####........##....####........
0x3c, 0x00, 0x0f, 0x0f, // ..####..............####....####
0x3c, 0x00, 0x0f, 0x0f, // ..####..............####....####
0x00, 0x03, 0x00, 0x0f, // ..............##............####
0x00, 0x03, 0x00, 0x0f, // ..............##............####
0x00, 0x00, 0x00, 0x0f, // ............................####
0x00, 0x00, 0x00, 0x0f, // ............................####
0x00, 0x03, 0x00, 0x0f, // ..............##............####
0x00, 0x03, 0x00, 0x0f, // ..............##............####
0x00, 0x00, 0x00, 0x0f, // ............................####
0x00, 0x00, 0x00, 0x0f, // ............................####
0x00, 0x03, 0x00, 0x00, // ..............##................
0x00, 0x03, 0x00, 0x00, // ..............##................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t settings[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x0f, 0xf0, 0x00, // ............########............
0x00, 0x0f, 0xf0, 0x00, // ............########............
0x03, 0xcc, 0x33, 0xc0, // ......####..##....##..####......
0x03, 0xcc, 0x33, 0xc0, // ......####..##....##..####......
0x0c, 0x30, 0x0c, 0x30, // ....##....##........##....##....
0x0c, 0x30, 0x0c, 0x30, // ....##....##........##....##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x03, 0x0f, 0xf0, 0xc0, // ......##....########....##......
0x03, 0x0f, 0xf0, 0xc0, // ......##....########....##......
0x3c, 0x3c, 0x3c, 0x3c, // ..####....####....####....####..
0x3c, 0x3c, 0x3c, 0x3c, // ..####....####....####....####..
0x30, 0x30, 0x0c, 0x0c, // ..##......##........##......##..
0x30, 0x30, 0x0c, 0x0c, // ..##......##........##......##..
0x30, 0x30, 0x0c, 0x0c, // ..##......##........##......##..
0x30, 0x30, 0x0c, 0x0c, // ..##......##........##......##..
0x3c, 0x3c, 0x3c, 0x3c, // ..####....####....####....####..
0x3c, 0x3c, 0x3c, 0x3c, // ..####....####....####....####..
0x03, 0x0f, 0xf0, 0xc0, // ......##....########....##......
0x03, 0x0f, 0xf0, 0xc0, // ......##....########....##......
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x30, 0x0c, 0x30, // ....##....##........##....##....
0x0c, 0x30, 0x0c, 0x30, // ....##....##........##....##....
0x03, 0xcc, 0x33, 0xc0, // ......####..##....##..####......
0x03, 0xcc, 0x33, 0xc0, // ......####..##....##..####......
0x00, 0x0f, 0xf0, 0x00, // ............########............
0x00, 0x0f, 0xf0, 0x00, // ............########............
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t shell[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x0f, 0x00, 0x00, 0x00, // ....####........................
0x0f, 0x00, 0x00, 0x00, // ....####........................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x00, 0xf0, 0x00, 0x00, // ........####....................
0x00, 0xf0, 0x00, 0x00, // ........####....................
0x00, 0x3c, 0x00, 0x00, // ..........####..................
0x00, 0x3c, 0x00, 0x00, // ..........####..................
0x00, 0x0f, 0x00, 0x00, // ............####................
0x00, 0x0f, 0x00, 0x00, // ............####................
0x00, 0x3c, 0x00, 0x00, // ..........####..................
0x00, 0x3c, 0x00, 0x00, // ..........####..................
0x00, 0xf0, 0x00, 0x00, // ........####....................
0x00, 0xf0, 0x00, 0x00, // ........####....................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x0f, 0x00, 0x00, 0x00, // ....####........................
0x0f, 0x00, 0x00, 0x00, // ....####........................
0x3c, 0x00, 0xff, 0xfc, // ..####..........##############..
0x3c, 0x00, 0xff, 0xfc, // ..####..........##############..
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t snake[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x0f, 0xf0, // ....................########....
0x00, 0x00, 0x0f, 0xf0, // ....................########....
0x00, 0x00, 0x0c, 0xf0, // ....................##..####....
0x00, 0x00, 0x0c, 0xf0, // ....................##..####....
0x00, 0x00, 0x0f, 0xf0, // ....................########....
0x00, 0x00, 0x0f, 0xf0, // ....................########....
0x00, 0x00, 0x03, 0xc0, // ......................####......
0x00, 0x00, 0x03, 0xc0, // ......................####......
0x03, 0xff, 0xff, 0x00, // ......##################........
0x03, 0xff, 0xff, 0x00, // ......##################........
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x03, 0xc0, 0x00, 0x00, // ......####......................
0x03, 0xff, 0xff, 0x00, // ......##################........
0x03, 0xff, 0xff, 0x00, // ......##################........
0x00, 0x00, 0x0f, 0x00, // ....................####........
0x00, 0x00, 0x0f, 0x00, // ....................####........
0x00, 0x00, 0x0f, 0x00, // ....................####........
0x00, 0x00, 0x0f, 0x00, // ....................####........
0x3f, 0xff, 0xfc, 0x00, // ..####################..........
0x3f, 0xff, 0xfc, 0x00, // ..####################..........
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x3c, 0x00, 0x00, 0x00, // ..####..........................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t ssh[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x0f, 0xf0, 0x00, 0x00, // ....########....................
0x0f, 0xf0, 0x00, 0x00, // ....########....................
0x30, 0x0c, 0x00, 0x00, // ..##........##..................
0x30, 0x0c, 0x00, 0x00, // ..##........##..................
0xc0, 0x03, 0x00, 0x00, // ##............##................
0xc0, 0x03, 0x00, 0x00, // ##............##................
0xc3, 0xc3, 0xff, 0xff, // ##....####....##################
0xc3, 0xc3, 0xff, 0xff, // ##....####....##################
0xc3, 0xc3, 0x00, 0xcc, // ##....####....##........##..##..
0xc3, 0xc3, 0x00, 0xcc, // ##....####....##........##..##..
0xc0, 0x03, 0x00, 0xcc, // ##............##........##..##..
0xc0, 0x03, 0x00, 0xcc, // ##............##........##..##..
0x30, 0x0c, 0x00, 0x00, // ..##........##..................
0x30, 0x0c, 0x00, 0x00, // ..##........##..................
0x0f, 0xf0, 0x00, 0x00, // ....########....................
0x0f, 0xf0, 0x00, 0x00, // ....########....................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t storage[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x03, 0xff, 0xf0, 0x00, // ......##############............
0x03, 0xff, 0xf0, 0x00, // ......##############............
0x03, 0x00, 0x0c, 0x00, // ......##............##..........
0x03, 0x00, 0x0c, 0x00, // ......##............##..........
0x03, 0x33, 0x03, 0x00, // ......##..##..##......##........
0x03, 0x33, 0x03, 0x00, // ......##..##..##......##........
0x03, 0x33, 0x00, 0xc0, // ......##..##..##........##......
0x03, 0x33, 0x00, 0xc0, // ......##..##..##........##......
0x03, 0x33, 0x00, 0xc0, // ......##..##..##........##......
0x03, 0x33, 0x00, 0xc0, // ......##..##..##........##......
0x03, 0x33, 0x00, 0xc0, // ......##..##..##........##......
0x03, 0x33, 0x00, 0xc0, // ......##..##..##........##......
0x03, 0x00, 0x00, 0xc0, // ......##................##......
0x03, 0x00, 0x00, 0xc0, // ......##................##......
0x03, 0x00, 0x00, 0xc0, // ......##................##......
0x03, 0x00, 0x00, 0xc0, // ......##................##......
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x03, 0x30, 0x0c, 0xc0, // ......##..##........##..##......
0x03, 0x30, 0x0c, 0xc0, // ......##..##........##..##......
0x03, 0x30, 0x0c, 0xc0, // ......##..##........##..##......
0x03, 0x30, 0x0c, 0xc0, // ......##..##........##..##......
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x03, 0x3f, 0xfc, 0xc0, // ......##..############..##......
0x03, 0x00, 0x00, 0xc0, // ......##................##......
0x03, 0x00, 0x00, 0xc0, // ......##................##......
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x03, 0xff, 0xff, 0xc0, // ......####################......
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t system[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0xff, 0xff, 0x00, // ........################........
0x00, 0xff, 0xff, 0x00, // ........################........
0x0f, 0xc0, 0x03, 0xf0, // ....######............######....
0x0f, 0xc0, 0x03, 0xf0, // ....######............######....
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x00, 0xcf, 0xf3, 0x00, // ........##..########..##........
0x0f, 0xc0, 0x03, 0xf0, // ....######............######....
0x0f, 0xc0, 0x03, 0xf0, // ....######............######....
0x00, 0xff, 0xff, 0x00, // ........################........
0x00, 0xff, 0xff, 0x00, // ........################........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t tetris[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x0f, 0xcf, 0xcf, 0xc0, // ....######..######..######......
0x0f, 0xcf, 0xcf, 0xc0, // ....######..######..######......
0x0f, 0xcf, 0xcf, 0xc0, // ....######..######..######......
0x0f, 0xcf, 0xcf, 0xc0, // ....######..######..######......
0x0f, 0xcf, 0xcf, 0xc0, // ....######..######..######......
0x0f, 0xcf, 0xcf, 0xc0, // ....######..######..######......
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x0f, 0xc0, 0x00, // ............######..............
0x00, 0x0f, 0xc0, 0x00, // ............######..............
0x00, 0x0f, 0xc0, 0x00, // ............######..............
0x00, 0x0f, 0xc0, 0x00, // ............######..............
0x00, 0x0f, 0xc0, 0x00, // ............######..............
0x00, 0x0f, 0xc0, 0x00, // ............######..............
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x0f, 0xc0, 0x0f, 0xc0, // ....######..........######......
0x0f, 0xc0, 0x0f, 0xc0, // ....######..........######......
0x0f, 0xc0, 0x0f, 0xc0, // ....######..........######......
0x0f, 0xc0, 0x0f, 0xc0, // ....######..........######......
0x0f, 0xc0, 0x0f, 0xc0, // ....######..........######......
0x0f, 0xc0, 0x0f, 0xc0, // ....######..........######......
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x3f, 0xff, 0xff, 0xf0, // ..##########################....
0x3f, 0xff, 0xff, 0xf0, // ..##########################....
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t twenty48[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x30, 0x0c, 0xff, 0xf0, // ..##........##..############....
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xc0, 0x30, // ..############..##........##....
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x3f, 0xfc, 0xff, 0xf0, // ..############..############....
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
const uint8_t wifi_tools[128] = {
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x3f, 0xfc, 0x00, // ..........############..........
0x00, 0x3f, 0xfc, 0x00, // ..........############..........
0x03, 0xc0, 0x03, 0xc0, // ......####............####......
0x03, 0xc0, 0x03, 0xc0, // ......####............####......
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x0c, 0x00, 0x00, 0x30, // ....##....................##....
0x30, 0x3f, 0xfc, 0x0c, // ..##......############......##..
0x30, 0x3f, 0xfc, 0x0c, // ..##......############......##..
0x03, 0xc0, 0x03, 0xc0, // ......####............####......
0x03, 0xc0, 0x03, 0xc0, // ......####............####......
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x0f, 0xf0, 0x00, // ............########............
0x00, 0x0f, 0xf0, 0x00, // ............########............
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x30, 0x0c, 0x00, // ..........##........##..........
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x03, 0xc0, 0x00, // ..............####..............
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
0x00, 0x00, 0x00, 0x00, // ................................
};
} // namespace roro::icons