Public Access
The `key` command stamps the power timer from millis(); the power tick then compared with its pass's older time, and the unsigned difference read as 49 days without a key. The screen state went Off for one tick, and the next key was swallowed as a wake-up: about one remote key in twenty-five. Keys from the keyboard pass the loop's own time and were never affected. The same shape as #46. PowerPolicy::update now treats a stamp from the future as "just now", with a test. rdbg.py: piped lines written while it was still connecting stayed in Python's read buffer until the next line arrived (readline() behind select()). It reads the descriptor directly now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
113 lines
4.3 KiB
C++
113 lines
4.3 KiB
C++
#include <unity.h>
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#include "power_policy.h"
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using namespace roro;
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void setUp() {}
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void tearDown() {}
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void test_screen_dims_then_turns_off_after_inactivity() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::On), static_cast<int>(p.update(29999)));
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Dimmed), static_cast<int>(p.update(30000)));
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Off), static_cast<int>(p.update(60000)));
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}
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void test_key_on_dimmed_screen_wakes_and_still_acts() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.update(40000);
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TEST_ASSERT_FALSE(p.activity(40000)); // not swallowed
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::On), static_cast<int>(p.update(40001)));
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}
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void test_key_on_off_screen_only_wakes() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.update(70000);
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TEST_ASSERT_TRUE(p.activity(70000)); // swallowed
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::On), static_cast<int>(p.update(70001)));
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}
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// A key stamped a few milliseconds after the time the same pass updates with must not read as
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// 49 days of idleness: the screen stays on, and the next key acts.
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void test_activity_stamped_after_the_pass_time_keeps_the_screen_on() {
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PowerPolicy p(30000, 60000);
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TEST_ASSERT_FALSE(p.activity(10003));
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TEST_ASSERT_TRUE(p.update(10000) == ScreenState::On);
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TEST_ASSERT_FALSE(p.activity(10050));
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}
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void test_new_timeouts_apply_immediately() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.setTimeouts(10000, 20000);
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Off), static_cast<int>(p.update(20000)));
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}
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void test_notification_lights_an_off_screen_dimmed_until_it_ends() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.update(70000); // off
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p.notify(70000, 73000);
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Dimmed), static_cast<int>(p.update(70001)));
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Dimmed), static_cast<int>(p.update(72999)));
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Off), static_cast<int>(p.update(73000)));
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}
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void test_notification_does_not_count_as_activity() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.notify(25000, 28000);
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::Dimmed), static_cast<int>(p.update(30000)));
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}
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void test_notification_never_brightens_or_dims_an_on_screen() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.notify(1000, 4000);
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TEST_ASSERT_EQUAL(static_cast<int>(ScreenState::On), static_cast<int>(p.update(2000)));
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}
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void test_key_on_a_notification_lit_screen_acts() {
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PowerPolicy p(30000, 60000);
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p.activity(0);
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p.update(70000);
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p.notify(70000, 73000);
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p.update(70001);
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TEST_ASSERT_FALSE(p.activity(71000)); // the screen is visible: the key reaches the App
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}
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void test_short_press_reported_on_release() {
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PowerButton b(2000);
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TEST_ASSERT_EQUAL(static_cast<int>(ButtonAction::None), static_cast<int>(b.update(true, 0)));
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TEST_ASSERT_EQUAL(static_cast<int>(ButtonAction::None), static_cast<int>(b.update(true, 500)));
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TEST_ASSERT_EQUAL(static_cast<int>(ButtonAction::ShortPress), static_cast<int>(b.update(false, 600)));
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}
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void test_long_press_fires_once_while_still_held() {
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PowerButton b(2000);
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b.update(true, 0);
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TEST_ASSERT_EQUAL(static_cast<int>(ButtonAction::LongPress), static_cast<int>(b.update(true, 2000)));
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TEST_ASSERT_EQUAL(static_cast<int>(ButtonAction::None), static_cast<int>(b.update(true, 3000)));
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TEST_ASSERT_EQUAL(static_cast<int>(ButtonAction::None), static_cast<int>(b.update(false, 3100)));
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}
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int main() {
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UNITY_BEGIN();
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RUN_TEST(test_screen_dims_then_turns_off_after_inactivity);
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RUN_TEST(test_key_on_dimmed_screen_wakes_and_still_acts);
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RUN_TEST(test_key_on_off_screen_only_wakes);
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RUN_TEST(test_activity_stamped_after_the_pass_time_keeps_the_screen_on);
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RUN_TEST(test_new_timeouts_apply_immediately);
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RUN_TEST(test_notification_lights_an_off_screen_dimmed_until_it_ends);
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RUN_TEST(test_notification_does_not_count_as_activity);
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RUN_TEST(test_notification_never_brightens_or_dims_an_on_screen);
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RUN_TEST(test_key_on_a_notification_lit_screen_acts);
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RUN_TEST(test_short_press_reported_on_release);
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RUN_TEST(test_long_press_fires_once_while_still_held);
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return UNITY_END();
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}
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