Public Access
Add widget kit, input layer with Compose Key, Launcher and demo apps
Steps 5 and 6 of M0. - lib/ui (host-tested): ListModel, LineEditor (UTF-8, byte-limited), wrapText, ToastQueue, DialogModel - lib/input (host-tested): KeyMapper turns keyboard state into logical keys (Fn arrows, ` Back, Fn+` Home) and composes accents with opt - src/ui: off-screen 16-bit frame pushed in one transfer (fixes the flicker), Status Bar, list, text, line editor, dialog, Toast widgets, Notifier (Toast + beep + LED), vendored public-domain Latin-1 fonts - Apps: minimal Launcher, Widget demo, Diagnostics (SD erase now behind a confirmation dialog) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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#pragma once
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#include <functional>
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#include <string>
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#include <vector>
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#include "canvas.h"
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#include "dialog_model.h"
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#include "line_editor.h"
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#include "list_model.h"
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#include "text_wrap.h"
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#include "theme.h"
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#include "toast_queue.h"
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namespace roro {
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struct StatusInfo {
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std::string title;
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int batteryPercent = -1; // -1: unknown
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std::string clock = "--:--";
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bool sdPresent = false;
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int sdLevel = 0; // StorageMonitor level
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char compose = 0; // pending Compose Key state
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bool operator==(const StatusInfo& o) const {
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return title == o.title && batteryPercent == o.batteryPercent && clock == o.clock &&
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sdPresent == o.sdPresent && sdLevel == o.sdLevel && compose == o.compose;
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}
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bool operator!=(const StatusInfo& o) const { return !(*this == o); }
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};
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namespace widgets {
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// Width in pixels of text in the body font.
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MeasureText bodyMeasure(Canvas& canvas);
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void statusBar(Canvas& c, const StatusInfo& info);
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// A selectable list; `label(i)` gives row i's text.
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void list(Canvas& c, const ListModel& model, theme::Rect area, const std::function<std::string(int)>& label);
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// Pre-wrapped lines starting at `firstLine`, with a scroll indicator when they don't all fit.
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void textLines(Canvas& c, const std::vector<std::string>& lines, int firstLine, theme::Rect area);
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// One line of editable text with a cursor; scrolls horizontally to keep the cursor visible.
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void lineEditor(Canvas& c, const LineEditor& editor, theme::Rect area);
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void dialog(Canvas& c, const std::string& title, const std::string& message, const DialogModel& model);
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void toast(Canvas& c, const Toast& t);
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} // namespace widgets
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} // namespace roro
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