Public Access
Add widget kit, input layer with Compose Key, Launcher and demo apps
Steps 5 and 6 of M0. - lib/ui (host-tested): ListModel, LineEditor (UTF-8, byte-limited), wrapText, ToastQueue, DialogModel - lib/input (host-tested): KeyMapper turns keyboard state into logical keys (Fn arrows, ` Back, Fn+` Home) and composes accents with opt - src/ui: off-screen 16-bit frame pushed in one transfer (fixes the flicker), Status Bar, list, text, line editor, dialog, Toast widgets, Notifier (Toast + beep + LED), vendored public-domain Latin-1 fonts - Apps: minimal Launcher, Widget demo, Diagnostics (SD erase now behind a confirmation dialog) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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#pragma once
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#include "app_manager.h"
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#include "canvas.h"
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#include "widgets.h"
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namespace roro {
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// Composes the frame (Status Bar, foreground App, Toast) off-screen and pushes it to the display.
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class Screen {
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public:
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bool begin(); // allocates the frame buffer (~64 KB)
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void render(AppManager& apps, const StatusInfo& status, const Toast* toast);
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Canvas& canvas() { return canvas_; }
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private:
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Canvas canvas_;
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};
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} // namespace roro
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