Public Access
Add widget kit, input layer with Compose Key, Launcher and demo apps
Steps 5 and 6 of M0. - lib/ui (host-tested): ListModel, LineEditor (UTF-8, byte-limited), wrapText, ToastQueue, DialogModel - lib/input (host-tested): KeyMapper turns keyboard state into logical keys (Fn arrows, ` Back, Fn+` Home) and composes accents with opt - src/ui: off-screen 16-bit frame pushed in one transfer (fixes the flicker), Status Bar, list, text, line editor, dialog, Toast widgets, Notifier (Toast + beep + LED), vendored public-domain Latin-1 fonts - Apps: minimal Launcher, Widget demo, Diagnostics (SD erase now behind a confirmation dialog) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "key_event.h"
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namespace roro {
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@@ -20,6 +22,9 @@ class App {
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return false;
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}
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// Called every main-loop pass while in the foreground (e.g. to refresh live values).
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virtual void update(uint32_t nowMs) { (void)nowMs; }
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virtual void draw(Canvas& canvas) = 0;
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void requestRedraw() { redraw_ = true; }
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@@ -27,6 +27,7 @@ class AppManager {
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void home();
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void handleKey(const KeyEvent& event);
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void update(uint32_t nowMs) { foreground_->update(nowMs); }
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App& foreground() const { return *foreground_; }
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