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Asteroids is the sixth Game: lean the device to turn, ; for thrust, . to fire, the arrows too for a device on a table. In Pong, 0 switches between the keys and tilting and 9 turns the tilt round, both remembered. Both read the accelerometer through the same smoothing, and take however the device is held at the start as the middle. Played on the device: the default way of Pong's tilt was swapped after trying it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Made by scripts/make_icons.py from assets/icons/*.png: change the pictures, not this file.
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#pragma once
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#include <cstdint>
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namespace roro::icons {
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// One bit a pixel, the leftmost first, a row after another: what Canvas::drawBitmap takes.
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constexpr int kSize = 32;
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extern const uint8_t asteroids[128]; // asteroids.png
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extern const uint8_t games[128]; // games.png
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extern const uint8_t gemini[128]; // gemini.png
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extern const uint8_t gnss[128]; // gnss.png
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extern const uint8_t irc[128]; // irc.png
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extern const uint8_t lora[128]; // lora.png
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extern const uint8_t mines[128]; // mines.png
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extern const uint8_t notes[128]; // notes.png
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extern const uint8_t pong[128]; // pong.png
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extern const uint8_t settings[128]; // settings.png
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extern const uint8_t shell[128]; // shell.png
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extern const uint8_t snake[128]; // snake.png
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extern const uint8_t ssh[128]; // ssh.png
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extern const uint8_t storage[128]; // storage.png
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extern const uint8_t system[128]; // system.png
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extern const uint8_t tetris[128]; // tetris.png
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extern const uint8_t twenty48[128]; // twenty48.png
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extern const uint8_t wifi_tools[128]; // wifi-tools.png
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} // namespace roro::icons
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