Public Access
Fn+h on any screen, text fields included, and ? outside Text Entry, open a panel over the content area: the screen's own keys, then the ones that work everywhere. Every App declares its keys for the state it is in (pages, viewers, dialogs and text fields answer for themselves); the App manager opens the panel and takes every key while it is open. About 30 hint lines are gone, from every App. What stays on a screen is state. The first-start Setup keeps its hints and teaches the key; a device set up before gets one Toast, once. The guide and the FAQ open with it. `key help` over the consoles. 476 host tests (8 new). Checked on the device with key help and screenshots: the Launcher, all nine Apps and several of their states. 8.5 KB of flash and 40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "app.h"
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#include "dialog_model.h"
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#include "event_bus.h"
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#include "line_editor.h"
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#include "list_model.h"
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#include "ui/theme.h"
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namespace roro {
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// Exercises every widget: text view, line editor, dialog and Toasts.
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class DemoApp : public App {
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public:
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explicit DemoApp(EventBus& bus) : bus_(bus) {}
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void onEnter() override;
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bool onKey(const KeyEvent& e) override;
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bool textEntryActive() const override { return page_ == Page::Editor && !dialog_; }
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void draw(Canvas& c) override;
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void help(std::vector<KeyHelp>& out) const override;
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private:
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enum class Page { Menu, Text, Editor };
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bool onMenuKey(const KeyEvent& e);
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void notify(const char* text, NotificationLevel level);
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EventBus& bus_;
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Page page_ = Page::Menu;
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ListModel menu_{theme::kContent.h / theme::kLineHeight};
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int textScroll_ = 0;
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int textLineCount_ = 0;
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LineEditor editor_{39};
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std::unique_ptr<DialogModel> dialog_;
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};
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} // namespace roro
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