Public Access
A new App (issue #101) that shows its three Games as icons, as the Launcher shows Apps, and plays the one chosen. A Game left in the middle is found again paused; one being played keeps the screen lit. Tetris plays Korobeiniki on a speaker channel of its own, faster with each level: 0 switches it, 8 and 9 set its volume, both remembered. The drop is on 1, away from the arrows. The best of each Game is kept. Played on the device. The speeds are as tuned there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
28 lines
1018 B
C++
28 lines
1018 B
C++
// Made by scripts/make_icons.py from assets/icons/*.png: change the pictures, not this file.
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#pragma once
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#include <cstdint>
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namespace roro::icons {
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// One bit a pixel, the leftmost first, a row after another: what Canvas::drawBitmap takes.
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constexpr int kSize = 32;
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extern const uint8_t games[128]; // games.png
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extern const uint8_t gemini[128]; // gemini.png
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extern const uint8_t gnss[128]; // gnss.png
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extern const uint8_t irc[128]; // irc.png
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extern const uint8_t lora[128]; // lora.png
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extern const uint8_t notes[128]; // notes.png
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extern const uint8_t pong[128]; // pong.png
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extern const uint8_t settings[128]; // settings.png
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extern const uint8_t shell[128]; // shell.png
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extern const uint8_t snake[128]; // snake.png
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extern const uint8_t ssh[128]; // ssh.png
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extern const uint8_t storage[128]; // storage.png
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extern const uint8_t system[128]; // system.png
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extern const uint8_t tetris[128]; // tetris.png
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extern const uint8_t wifi_tools[128]; // wifi-tools.png
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} // namespace roro::icons
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