Public Access
An Off screen turns on dimmed for the Toast's duration so the user can see what beeped. It isn't user activity: the timeouts aren't restarted, and a key pressed meanwhile reaches the App. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#pragma once
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#include <cstdint>
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namespace roro {
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enum class ScreenState : uint8_t { On, Dimmed, Off };
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// Screen power from user activity. Services keep running whatever the screen does.
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class PowerPolicy {
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public:
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PowerPolicy(uint32_t dimAfterMs, uint32_t offAfterMs) : dimMs_(dimAfterMs), offMs_(offAfterMs) {}
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void setTimeouts(uint32_t dimAfterMs, uint32_t offAfterMs) {
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dimMs_ = dimAfterMs;
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offMs_ = offAfterMs;
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}
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// Records a key press. Returns true if the key only woke an Off screen and must not reach the App.
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bool activity(uint32_t nowMs);
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// A Notification is showing until untilMs: an Off screen lights up Dimmed meanwhile. It's not
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// user activity, so it doesn't restart the timeouts.
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void notify(uint32_t nowMs, uint32_t untilMs) {
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(void)nowMs;
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notifyUntilMs_ = untilMs;
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notifying_ = true;
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}
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ScreenState update(uint32_t nowMs);
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ScreenState state() const { return state_; }
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private:
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uint32_t dimMs_;
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uint32_t offMs_;
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uint32_t lastActivityMs_ = 0;
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uint32_t notifyUntilMs_ = 0;
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bool notifying_ = false;
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ScreenState state_ = ScreenState::On;
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};
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enum class ButtonAction : uint8_t { None, ShortPress, LongPress };
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// G0 button: a long press fires as soon as the hold time is reached (power off); a short press on release.
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class PowerButton {
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public:
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explicit PowerButton(uint32_t longPressMs) : longMs_(longPressMs) {}
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ButtonAction update(bool pressed, uint32_t nowMs);
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private:
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uint32_t longMs_;
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bool pressed_ = false;
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bool longFired_ = false;
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uint32_t pressedAtMs_ = 0;
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};
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} // namespace roro
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