Files
roro9stack/src/services/debug_console.h
T
twislaandClaude Opus 5.5 c68741cc46
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One firmware: the Debug Console in every build, off until switched on, with the device's own token
There is no Debug Build any more (ADR 0010, issue #68, Q188 to Q195). The
console and the test commands are compiled into every firmware. It listens
only while Settings > Debug Console is on, which isn't the default; off,
neither its task nor its 4 KB ring exists. The token is made by the device
and shown on that page; a client proves it knows it by answering a challenge
with an HMAC, so it never crosses the network, and five wrong answers close
the console for a minute. DBG in the Status Bar while it listens.

Over USB serial only: debug on, debug token <value>, debug token new.
scripts/flash.sh --debug uses them to set a device up with the developer's
token. scripts/rdbg.py takes the token from -t, $RORO_DEBUG_TOKEN or the
file, answers the challenge, and fetches a release's ELF to decode a crash.

Gone: the cardputer-adv-debug environment, RORO_DEBUG, the +debug version,
scripts/debug_flags.py, update install ... force, and the rule that a Debug
Build doesn't install releases. Old clients and old firmwares don't talk to
each other.

Against the builds it replaces: 30 KB more flash and 88 bytes more static
RAM than the release, 4 KB less RAM than the Debug Build. 468 host tests.
Checked on the device: off by default, login, the pause after wrong tokens,
Safe Mode with the console, the setting surviving an update, debug off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
2026-10-06 22:59:35 +02:00

84 lines
3.3 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <deque>
#include <functional>
#include <string>
#include "debug_auth.h"
#include "service.h"
#include "services/storage_service.h"
#include "services/wifi_service.h"
#include "settings.h"
#include "ui/canvas.h"
class NetworkClient;
namespace roro {
// The console over Wi-Fi, on TCP 2323 while Wi-Fi is Connected, in every build but only while it's
// switched on in Settings (ADR 0010): off, nothing listens, and neither its task nor the console's
// ring exists. A client answers a challenge with its token (debug_auth.h), then gets the recent
// console backlog, every new console line, and runs the same commands as the serial port. One
// client at a time.
//
// The socket lives on this Service's own task; commands are handed to the main loop (takeCommand),
// which runs them where touching Apps and Services is safe. Their output reaches the client
// through the console ring like everything else.
class DebugConsole : public Service {
public:
static constexpr uint16_t kPort = 2323;
DebugConsole(WifiService& wifi, StorageService& storage, Settings& settings);
// The off-screen frame the UI composes into: `screenshot` sends it as it stands.
void setFrame(Canvas& frame) { frame_ = &frame; }
const char* name() const override { return "debug"; }
void start() override { apply(); }
// Follows the settings: starts or stops listening, and takes a changed token (which drops a client).
void tick(uint32_t nowMs) override;
// Switches the console on, making a token first if there's none (Q191). The settings are what
// counts: this only writes them.
static void switchOn(Settings& settings);
static std::string freshToken();
// The next command line a client sent, for the main loop to run.
bool takeCommand(std::string& line);
// News for the user that the task can't publish itself (a pause after wrong tokens).
bool takeAlert(std::string& text);
bool on() const { return wanted_; }
bool clientConnected() const { return connected_; }
private:
static void taskEntry(void* self);
void apply();
void listen();
void serve(::NetworkClient& client);
bool authenticate(::NetworkClient& client);
// Binary commands, answered on this task: true if `line` was one.
bool binaryCommand(::NetworkClient& client, const std::string& line);
// Runs `job` on the storage task (where card access is safe) and waits for it. False if the
// card isn't mounted, in which case the storage task never runs it.
bool onStorage(std::function<void()> job);
void get(::NetworkClient& client, const std::string& path);
void put(::NetworkClient& client, const std::string& args);
void screenshot(::NetworkClient& client);
WifiService& wifi_;
StorageService& storage_;
Settings& settings_;
Canvas* frame_ = nullptr;
volatile TaskHandle_t task_ = nullptr; // null once the task has freed everything and gone
SemaphoreHandle_t lock_; // commands_, token_, alert_
std::deque<std::string> commands_;
std::string token_, alert_;
volatile uint32_t tokenSeq_ = 0; // changes with the token: an open connection ends
volatile bool wanted_ = false;
volatile bool connected_ = false;
debug::AuthGate gate_; // the task's own
};
} // namespace roro