Files
roro9stack/lib/input/src/key_mapper.h
T
twislaandClaude Opus 5.5 5c660d866d Keys: which ones are held, not only which were pressed
Apps heard a key once, when it went down. A Game that moves something
for as long as a key is held (issue #101) asks the key mapper instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
2026-10-13 22:59:05 +02:00

54 lines
1.8 KiB
C++

#pragma once
#include <cstdint>
#include <vector>
#include "key_event.h"
namespace roro {
// The physical keyboard state as reported by the keyboard driver: every character key currently
// held (already shifted) plus the modifier and special keys.
struct RawKeys {
std::vector<char> chars;
bool fn = false;
bool opt = false;
bool ctrl = false;
bool alt = false;
bool shift = false;
bool enter = false;
bool del = false;
bool tab = false;
};
// Turns keyboard state changes into logical KeyEvents: only newly pressed keys produce events;
// Fn + ; . , / are arrows, and so are ; . , / alone when no text is being entered; ` is Back and
// Fn + ` is Home; Fn + h is Help anywhere, and so is ? when no text is being entered; the Compose Key (opt) followed by an accent and a letter types the accented
// letter (opt ' e -> é).
class KeyMapper {
public:
std::vector<KeyEvent> update(const RawKeys& keys);
// Whether the foreground App is editing text (default). Outside text entry, the arrow keys
// don't need Fn.
void setTextEntry(bool active) { textEntry_ = active; }
// Is this key down right now, as of the last update()? Events only say when a key goes down:
// a Game that moves something for as long as a key is held asks this (issue #101). The arrows
// are ; . , / as for events: alone outside Text Entry, with Fn anywhere.
bool held(Key key) const;
bool heldChar(char c) const; // a character key, as it types
// 0 when idle, '*' when opt was pressed, or the accent character waiting for its letter.
char pendingCompose() const { return compose_; }
private:
void onChar(char c, const RawKeys& keys, std::vector<KeyEvent>& out);
RawKeys previous_;
char compose_ = 0;
bool textEntry_ = true;
};
} // namespace roro