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Settings > Theme and Settings > Light or dark pick the colours of every screen (issue #10): roro9stack (the website's, the default), Catppuccin, Dracula, Nord, ANSI terminal, Gruvbox and Solarized. - A palette is 14 roles (lib/ui/src/palette.h). theme::kText and the others are now references into the one in use, so the Apps are unchanged; the main loop applies it when a Setting changes. - Every colour is one the RGB332 frame buffer holds exactly: the themes' own were rounded, and those that fell together or lost contrast were picked by hand. test_palette checks exactness and 18 contrast ratios for each palette. - The Sky view's constellation colours come from the theme. - `theme [0-6] [light|dark]` on the consoles. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
27 lines
918 B
C++
27 lines
918 B
C++
#pragma once
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#include "app_manager.h"
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#include "canvas.h"
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#include "widgets.h"
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namespace roro {
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// Composes the frame (Status Bar, foreground App, Toast) off-screen and pushes it to the display.
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class Screen {
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public:
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bool begin(); // allocates the frame buffer (~32 KB at 8-bit colour)
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void render(AppManager& apps, const StatusInfo& status, const Toast* toast);
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// Takes over the screen while a Firmware Update is received or about to restart.
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void renderUpdate(const std::string& title, const std::string& detail, int percent);
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Canvas& canvas() { return canvas_; }
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// The colours changed: an App that keeps what it drew has to draw it all again.
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void invalidate() { lost_ = true; }
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private:
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Canvas canvas_;
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const App* lastApp_ = nullptr; // for an App that keeps what it drew (App::retainsContent)
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bool lost_ = true, overlayWas_ = false;
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};
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} // namespace roro
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