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roro9stack/lib/core/src/app.h
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twislaandClaude Opus 5.5 7fe8b3d22a
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Help: Fn+h lists the keys of the screen you're on, and no screen names its keys any more (#69)
Fn+h on any screen, text fields included, and ? outside Text Entry, open a
panel over the content area: the screen's own keys, then the ones that work
everywhere. Every App declares its keys for the state it is in (pages,
viewers, dialogs and text fields answer for themselves); the App manager
opens the panel and takes every key while it is open.

About 30 hint lines are gone, from every App. What stays on a screen is
state. The first-start Setup keeps its hints and teaches the key; a device
set up before gets one Toast, once. The guide and the FAQ open with it.
`key help` over the consoles.

476 host tests (8 new). Checked on the device with key help and screenshots:
the Launcher, all nine Apps and several of their states. 8.5 KB of flash and
40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
2026-10-07 01:29:51 +02:00

55 lines
1.5 KiB
C++

#pragma once
#include <cstdint>
#include <vector>
#include "key_event.h"
#include "key_help.h"
namespace roro {
class Canvas; // provided by the widget kit
// A foreground, user-facing program (see CONTEXT.md). Exactly one App is on screen at a time.
class App {
public:
virtual ~App() = default;
virtual void onEnter() {}
virtual void onExit() {}
// Return true if the key was consumed. An unconsumed Back leaves the App.
virtual bool onKey(const KeyEvent& event) {
(void)event;
return false;
}
// True while the App is editing text: the arrow keys then type ; . , / and need Fn to move.
virtual bool textEntryActive() const { return false; }
// The keys that work right now, for the help panel (Fn+h): the App's own, in the state it's
// in. Back, Home and the arrows are added for it. No screen names keys any other way.
virtual void help(std::vector<KeyHelp>& out) const { (void)out; }
// What the panel is titled with, when the App's name isn't enough ("Notes: editor").
virtual const char* helpTitle() const { return nullptr; }
// Called every main-loop pass while in the foreground (e.g. to refresh live values).
virtual void update(uint32_t nowMs) { (void)nowMs; }
virtual void draw(Canvas& canvas) = 0;
void requestRedraw() { redraw_ = true; }
bool consumeRedraw() {
bool r = redraw_;
redraw_ = false;
return r;
}
private:
bool redraw_ = false;
};
} // namespace roro