Public Access
Steps 5 and 6 of M0. - lib/ui (host-tested): ListModel, LineEditor (UTF-8, byte-limited), wrapText, ToastQueue, DialogModel - lib/input (host-tested): KeyMapper turns keyboard state into logical keys (Fn arrows, ` Back, Fn+` Home) and composes accents with opt - src/ui: off-screen 16-bit frame pushed in one transfer (fixes the flicker), Status Bar, list, text, line editor, dialog, Toast widgets, Notifier (Toast + beep + LED), vendored public-domain Latin-1 fonts - Apps: minimal Launcher, Widget demo, Diagnostics (SD erase now behind a confirmation dialog) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include <cstdint>
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#include <vector>
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#include "key_event.h"
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namespace roro {
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// The physical keyboard state as reported by the keyboard driver: every character key currently
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// held (already shifted) plus the modifier and special keys.
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struct RawKeys {
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std::vector<char> chars;
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bool fn = false;
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bool opt = false;
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bool ctrl = false;
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bool alt = false;
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bool shift = false;
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bool enter = false;
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bool del = false;
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bool tab = false;
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};
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// Turns keyboard state changes into logical KeyEvents: only newly pressed keys produce events;
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// Fn + ; . , / are arrows; ` is Back and Fn + ` is Home; the Compose Key (opt) followed by an
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// accent and a letter types the accented letter (opt ' e -> é).
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class KeyMapper {
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public:
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std::vector<KeyEvent> update(const RawKeys& keys);
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// 0 when idle, '*' when opt was pressed, or the accent character waiting for its letter.
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char pendingCompose() const { return compose_; }
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private:
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void onChar(char c, const RawKeys& keys, std::vector<KeyEvent>& out);
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RawKeys previous_;
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char compose_ = 0;
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};
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} // namespace roro
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