+++ title = "Games" description = "Pong, Snake and Tetris, for when the radio is quiet." weight = 17 [extra] tag = "Games" +++ The Games App opens on its three games, an icon each, as the Launcher shows Apps: , and / go from one to the next, with its name and your best so far under the row. Enter picks one, Enter again starts it. In every game: | Key | Does | |---|---| | Enter | Starts, or starts again when a game is over | | p | Pauses. Any key carries on | | ` | Back to the three games. This one waits, paused | A game you leave in the middle, for another game or another App, is **found again paused**, and its icon has an orange dot. While a game is being played the screen does not dim. The games beep, and Tetris has its tune, unless **Settings → This device → Sound & LED** is off. There is no choice of difficulty: each game starts gently and gets faster. ## Pong You have the left paddle, the device the right one. Hold ; to go up and . to go down. **First to 7 wins.** Where the ball meets your paddle decides how it leaves: off the middle it goes straight, off an end it goes steeply. Each return makes the ball a little faster. The device's paddle only moves so fast: a steep, fast ball gets past it. What is kept is your **longest rally**: the most returns you made between two serves. ## Snake The arrows (; . , /) turn the snake. It grows by one with each thing it eats, and goes a little faster every third. **The walls kill it**, and so does its own body. Two turns pressed quickly one after the other are both taken, one a step: that is how to turn round in two rows. ## Tetris | Key | Does | |---|---| | , / | Left and right. Held, it repeats | | ; | Turns the piece. z turns it the other way | | . | Falls faster, while held | | 1 | Drops it at once. It is far from the arrows on purpose: a drop cannot be taken back | | 0 | The music, on or off. The device remembers it | | 8 9 | The music, quieter and louder, in eight steps. Remembered too | The well is 10 wide and 20 high. The pieces come from a bag: each of the seven once, in a shuffled order, then seven again, so the long one is never more than twelve pieces away. The **next piece** is shown on the right. A piece turned against a wall shifts a step away from it. It plays to **Korobeiniki**, the tune Tetris has always had, round and round, and **faster with each level**, as the fall is; it stops when the game is paused or over. With Sound & LED off in the Settings there is no music either. A full row goes: 100 points for one, 300 for two, 500 for three, **800 for four at once**, times the level. Falling faster gives a point a row, dropping two. The key that brought a piece down does not send the next one down too: let it go and press again. Every ten rows is a level, and the fall quickens. ## The keys, as the device lists them What Fn + h shows on these screens. These tables are generated from the firmware's own lists, so they are always the current ones. {{ keys(scopes=["games", "games-pong", "games-snake", "games-tetris"]) }}