Every screen's keys are constant tables in lib/core/src/app_keys.h (52 of
them, each under an `// id: Title` comment). An App's help() picks the table
of the state it is in. site/tools/gen_dev_docs.py reads the same file and
writes site/data/keys.toml; the `keys` shortcode shows a screen's tables on
its guide page, and /guide/keys/ shows all of them.
The Site job fails when the data file is out of date or a page asks for a
table that doesn't exist, and now also runs when app_keys.h changes. A key
added to an App shows up on the website without anyone editing a page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
Fn+h on any screen, text fields included, and ? outside Text Entry, open a
panel over the content area: the screen's own keys, then the ones that work
everywhere. Every App declares its keys for the state it is in (pages,
viewers, dialogs and text fields answer for themselves); the App manager
opens the panel and takes every key while it is open.
About 30 hint lines are gone, from every App. What stays on a screen is
state. The first-start Setup keeps its hints and teaches the key; a device
set up before gets one Toast, once. The guide and the FAQ open with it.
`key help` over the consoles.
476 host tests (8 new). Checked on the device with key help and screenshots:
the Launcher, all nine Apps and several of their states. 8.5 KB of flash and
40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
- lib/apps_model (host-tested): SettingsMenu (rows, readable values,
choices, validation messages) and SetupWizard (names, Region
confirmation, timezone; saves only when finished)
- AppManager: modal Apps that Home/Back can't leave (setup wizard)
- SettingsApp: all settings plus Storage (usage, erase SD behind a
dialog) and About (version, node id, battery, memory, uptime) pages,
replacing the temporary Diagnostics App
- SetupApp: first-boot wizard, opened modally until SetupDone
- Node id and default names derived from the MAC like Meshtastic
- Widget demo is now hidden (About, then w)
- lib_ldf_mode = deep+ so libraries see each other's headers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
lib/services holds the host-tested logic:
- Settings: typed, validated, persisted, SettingChanged events,
transmit gated on a confirmed Region
- BatteryEstimator: LiPo curve, median smoothing against TX sags
- ClockModel: source priority GNSS > NTP > mesh, relative ages,
Europe/Brussels local time via POSIX TZ
- StorageMonitor: warning once per boot at 80%, Logs stop at 90%,
Captures stop with < 2 MiB left
- PowerPolicy / PowerButton: dim/off timeouts, wake key swallowed only
when the screen was off, G0 long press
src/services wires them to the hardware (NVS, battery ADC, SD on the
shared SPI bus with the LoRa CS held high, backlight, deep sleep), and
main.cpp is a temporary diagnostics screen for the hardware checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
lib/core is hardware-independent and unit-tested on the host:
- EventBus: fixed-size thread-safe queue, delivered on the UI task by
dispatch(); drops newest when full and counts drops
- Service / ServiceManager: cooperative ticking at per-service intervals,
no catch-up bursts, safe across millis() wraparound
- App / AppManager: one foreground App, Home always to Launcher, Back
offered to the App first, hidden Apps, redraw requests
- KeyEvent: logical keys for the upcoming input layer
Firmware main loop now ticks services and dispatches events.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT