The player's move goes from -1 to 1 instead of three steps, and two
rules make it from the device's tilt: where the paddle is asked to be
(it rolls to the low side, about 15 degrees for the whole height) and
how to get there without overshooting. Host-tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
A ship, rocks that break in two and again in two, short-lived bullets,
three ships and waves that grow, on a field that wraps round. Its turn
comes from -1 to 1, which tiltTurn makes from the device's lean around
the angle it was held at when the game began. Host-tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
Minesweeper on 20 x 9 with 28 mines, laid at the first dig and never
under or next to it, with flags and the open-around-a-number dig; 2048
on 4 x 4, a tile merging once a move. Seeded, host-tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
The rules of the three Games (issue #101), with no screen and no
keyboard in them: time and keys go in, the new state and what happened
come out, and a seed decides the dice. With a player for a tune a note
at a time, and Korobeiniki's notes. Host-tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk