Public Access
Launcher: a grid of icons, with badges; the list stays as a Setting
The Launcher shows the Apps as a 4 x 3 grid of 32 x 32 icons, the selected one's name under it (issue #9). The icons are the website's own, doubled, and two drawn the same way for SSH and the Shell; they are PNGs in assets/icons, turned into arrays by scripts/make_icons.py, which CI checks. The selected tile is the website's: dark blue on cyan, with notched corners. - GridModel (lib/ui, host-tested) holds the selection and the scrolling. - App::badge(): a dot on the tile for unread IRC messages, a Track recording, a Capture running, an SSH session open. - Settings > Launcher: Grid or List. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
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@@ -18,6 +18,7 @@ class GnssApp : public App {
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void update(uint32_t nowMs) override;
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void draw(Canvas& c) override;
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void help(std::vector<KeyHelp>& out) const override;
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bool badge() const override { return gnss_.tracking(); }
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private:
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void drawPosition(Canvas& c);
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@@ -26,6 +26,7 @@ class IrcApp : public App {
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void draw(Canvas& c) override;
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void help(std::vector<KeyHelp>& out) const override;
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const char* helpTitle() const override;
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bool badge() const override { return irc_.totalUnread() > 0; }
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private:
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enum class Page { Chat, Settings };
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@@ -1,27 +1,110 @@
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#include "launcher_app.h"
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#include "ui/fonts.h"
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#include "ui/icons.h"
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#include "ui/widgets.h"
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namespace roro {
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void LauncherApp::onEnter() { list_.setCount(static_cast<int>(manager_->visibleApps().size())); }
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void LauncherApp::onEnter() {
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int count = static_cast<int>(manager_->visibleApps().size());
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list_.setCount(count);
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grid_.setCount(count);
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badges_ = badges();
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}
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bool LauncherApp::onKey(const KeyEvent& e) {
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bool list = asList();
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switch (e.key) {
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case Key::Up: list_.up(); break;
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case Key::Down: list_.down(); break;
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case Key::Up: list ? list_.up() : grid_.up(); break;
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case Key::Down: list ? list_.down() : grid_.down(); break;
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case Key::Left:
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if (list) return false;
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grid_.left();
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break;
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case Key::Right:
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if (list) return false;
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grid_.right();
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break;
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case Key::Select:
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if (list_.selected() >= 0) manager_->open(manager_->visibleApps()[list_.selected()]->id);
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return true;
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default: return false;
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}
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// The view that didn't move follows.
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if (list) grid_.select(list_.selected());
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else list_.select(grid_.selected());
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requestRedraw();
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return true;
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}
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void LauncherApp::draw(Canvas& c) {
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uint32_t LauncherApp::badges() const {
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uint32_t bits = 0;
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auto apps = manager_->visibleApps();
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widgets::list(c, list_, theme::kContent, [&](int i) { return std::string(apps[i]->title); });
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for (size_t i = 0; i < apps.size() && i < 32; ++i)
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if (apps[i]->app->badge()) bits |= 1u << i;
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return bits;
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}
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void LauncherApp::update(uint32_t) {
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uint32_t now = badges();
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if (now == badges_) return;
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badges_ = now;
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requestRedraw();
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}
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void LauncherApp::draw(Canvas& c) {
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if (!asList()) return drawGrid(c);
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auto apps = manager_->visibleApps();
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widgets::list(c, list_, theme::kContent, [&](int i) { return std::string(apps[i]->title); },
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[&](int i) { return std::string(badges_ & (1u << i) ? "*" : ""); });
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}
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void LauncherApp::drawGrid(Canvas& c) {
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using namespace theme;
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auto apps = manager_->visibleApps();
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int selected = grid_.selected();
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for (int row = 0; row < kRows; ++row) {
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for (int col = 0; col < kCols; ++col) {
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int i = (grid_.firstVisibleRow() + row) * kCols + col;
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if (i >= static_cast<int>(apps.size())) break;
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int x = kContent.x + col * kTileW, y = kContent.y + row * kTileH;
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int ix = x + (kTileW - icons::kSize) / 2, iy = y + (kTileH - icons::kSize) / 2;
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// As on the website: cyan on black, and the chosen one dark on a cyan tile with notched corners.
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uint16_t ink = i == selected ? kOnAccent : kAccent;
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if (i == selected) {
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int tx = ix - 6, tw = icons::kSize + 12;
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c.fillRect(tx + 4, y, tw - 8, kTileH, kAccent);
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c.fillRect(tx + 2, y + 2, tw - 4, kTileH - 4, kAccent);
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c.fillRect(tx, y + 4, tw, kTileH - 8, kAccent);
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}
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if (apps[i]->icon) {
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c.drawBitmap(ix, iy, apps[i]->icon, icons::kSize, icons::kSize, ink);
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} else { // an App without a picture: its first letter, framed
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c.drawRect(ix + 2, iy + 2, icons::kSize - 4, icons::kSize - 4, ink);
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c.setFont(&fonts::large);
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c.setTextColor(ink);
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c.setTextDatum(middle_center);
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c.drawString(std::string(1, apps[i]->title[0]).c_str(), ix + icons::kSize / 2, iy + icons::kSize / 2);
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}
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if (badges_ & (1u << i)) { // a square dot on the icon's corner, with a margin to stand out from it
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c.fillRect(ix + icons::kSize - 6, iy - 1, 10, 10, i == selected ? kAccent : kBackground);
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c.fillRect(ix + icons::kSize - 4, iy + 1, 6, 6, kWarning);
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}
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}
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}
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// More rows than fit: where these are among them.
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if (grid_.rows() > kRows) {
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int h = kRows * kTileH, barH = h * kRows / grid_.rows();
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c.fillRect(kContent.x + kContent.w - 2, kContent.y + (h - barH) * grid_.firstVisibleRow() / (grid_.rows() - kRows), 2, barH, kMuted);
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}
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if (selected >= 0) {
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c.setFont(&fonts::bold);
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c.setTextColor(kAccent);
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c.setTextDatum(top_center);
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c.drawString(apps[selected]->title, kContent.x + kContent.w / 2, kContent.y + kRows * kTileH + 1);
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}
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c.setTextDatum(top_left);
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}
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} // namespace roro
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+18
-1
@@ -3,23 +3,40 @@
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#include "app.h"
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#include "app_keys.h"
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#include "app_manager.h"
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#include "grid_model.h"
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#include "list_model.h"
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#include "settings.h"
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#include "ui/theme.h"
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namespace roro {
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// Home screen: lists the visible Apps; Select opens one.
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// Home screen: the visible Apps as a grid of icons, with the selected one's name under it, or as
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// a list of names (Settings > Launcher). Select opens one. An App with something going on has a
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// dot on its tile (App::badge, issue #9).
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class LauncherApp : public App {
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public:
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void setManager(AppManager& manager) { manager_ = &manager; }
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void setSettings(const Settings& settings) { settings_ = &settings; }
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void onEnter() override;
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bool onKey(const KeyEvent& e) override;
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void update(uint32_t nowMs) override;
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void draw(Canvas& c) override;
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void help(std::vector<KeyHelp>& out) const override { keys::add(out, keys::kLauncher); }
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private:
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static constexpr int kCols = 4, kRows = 3;
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static constexpr int kTileW = theme::kWidth / kCols, kTileH = 36;
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bool asList() const { return settings_ && settings_->getBool(Setting::LauncherList); }
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uint32_t badges() const; // one bit a visible App
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void drawGrid(Canvas& c);
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AppManager* manager_ = nullptr;
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const Settings* settings_ = nullptr;
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// One selection, kept in both: the view can change in the Settings.
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ListModel list_{theme::kContent.h / theme::kLineHeight};
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GridModel grid_{kCols, kRows};
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uint32_t badges_ = 0;
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};
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} // namespace roro
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@@ -28,6 +28,7 @@ class LoraScannerApp : public App {
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void draw(Canvas& c) override;
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void help(std::vector<KeyHelp>& out) const override;
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const char* helpTitle() const override;
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bool badge() const override { return capture_.capturing(); }
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private:
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enum class View { Packets, Details, Presets, Sweep };
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@@ -28,6 +28,7 @@ class SshApp : public App {
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bool textEntryActive() const override { return view_ == View::Entry || (view_ == View::Session && !dialog_); }
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void help(std::vector<KeyHelp>& out) const override;
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const char* helpTitle() const override;
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bool badge() const override { return ssh_.active(); }
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void update(uint32_t nowMs) override;
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void draw(Canvas& c) override;
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