Launcher: a grid of icons, with badges; the list stays as a Setting

The Launcher shows the Apps as a 4 x 3 grid of 32 x 32 icons, the
selected one's name under it (issue #9). The icons are the website's
own, doubled, and two drawn the same way for SSH and the Shell; they
are PNGs in assets/icons, turned into arrays by scripts/make_icons.py,
which CI checks. The selected tile is the website's: dark blue on cyan,
with notched corners.

- GridModel (lib/ui, host-tested) holds the selection and the scrolling.
- App::badge(): a dot on the tile for unread IRC messages, a Track
  recording, a Capture running, an SSH session open.
- Settings > Launcher: Grid or List.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
This commit is contained in:
2026-10-09 23:14:37 +02:00
co-authored by Claude Opus 5.5
parent aadfd8cb37
commit e2326e113b
40 changed files with 907 additions and 24 deletions
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#include "grid_model.h"
namespace roro {
void GridModel::setCount(int count) {
count_ = count < 0 ? 0 : count;
if (count_ == 0) {
selected_ = -1;
first_ = 0;
return;
}
select(selected_ < 0 ? 0 : selected_);
}
void GridModel::select(int index) {
if (count_ == 0) return;
selected_ = index < 0 ? 0 : index >= count_ ? count_ - 1 : index;
int row = selected_ / cols_;
if (row < first_) first_ = row;
if (row >= first_ + rows_) first_ = row - rows_ + 1;
int maxFirst = rows() > rows_ ? rows() - rows_ : 0;
if (first_ > maxFirst) first_ = maxFirst;
}
void GridModel::left() {
if (count_) select(selected_ == 0 ? count_ - 1 : selected_ - 1);
}
void GridModel::right() {
if (count_) select(selected_ == count_ - 1 ? 0 : selected_ + 1);
}
void GridModel::up() {
if (!count_) return;
int col = selected_ % cols_, row = selected_ / cols_;
row = row == 0 ? rows() - 1 : row - 1;
select(row * cols_ + col); // past the end of a short last row: the last item
}
void GridModel::down() {
if (!count_) return;
int col = selected_ % cols_, row = selected_ / cols_;
row = row == rows() - 1 ? 0 : row + 1;
select(row * cols_ + col);
}
} // namespace roro
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#pragma once
namespace roro {
// Selection and scrolling for a grid of `cols` columns showing `visibleRows` rows at a time, filled
// row by row. Left and Right go through every item and wrap around; Up and Down stay in the
// column and wrap around, landing on the last item where the last row has no such column.
class GridModel {
public:
GridModel(int cols, int visibleRows) : cols_(cols), rows_(visibleRows) {}
void setCount(int count);
int count() const { return count_; }
int selected() const { return selected_; } // -1 when empty
int cols() const { return cols_; }
int rows() const { return count_ ? (count_ - 1) / cols_ + 1 : 0; }
int firstVisibleRow() const { return first_; }
int visibleRows() const { return rows_; }
void select(int index);
void left();
void right();
void up();
void down();
private:
int cols_, rows_;
int count_ = 0;
int selected_ = -1;
int first_ = 0;
};
} // namespace roro