Public Access
Launcher: a grid of icons, with badges; the list stays as a Setting
The Launcher shows the Apps as a 4 x 3 grid of 32 x 32 icons, the selected one's name under it (issue #9). The icons are the website's own, doubled, and two drawn the same way for SSH and the Shell; they are PNGs in assets/icons, turned into arrays by scripts/make_icons.py, which CI checks. The selected tile is the website's: dark blue on cyan, with notched corners. - GridModel (lib/ui, host-tested) holds the selection and the scrolling. - App::badge(): a dot on the tile for unread IRC messages, a Track recording, a Capture running, an SSH session open. - Settings > Launcher: Grid or List. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0162FokPdvY2KsS4NBfwyWPk
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#include "grid_model.h"
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namespace roro {
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void GridModel::setCount(int count) {
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count_ = count < 0 ? 0 : count;
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if (count_ == 0) {
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selected_ = -1;
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first_ = 0;
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return;
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}
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select(selected_ < 0 ? 0 : selected_);
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}
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void GridModel::select(int index) {
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if (count_ == 0) return;
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selected_ = index < 0 ? 0 : index >= count_ ? count_ - 1 : index;
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int row = selected_ / cols_;
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if (row < first_) first_ = row;
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if (row >= first_ + rows_) first_ = row - rows_ + 1;
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int maxFirst = rows() > rows_ ? rows() - rows_ : 0;
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if (first_ > maxFirst) first_ = maxFirst;
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}
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void GridModel::left() {
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if (count_) select(selected_ == 0 ? count_ - 1 : selected_ - 1);
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}
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void GridModel::right() {
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if (count_) select(selected_ == count_ - 1 ? 0 : selected_ + 1);
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}
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void GridModel::up() {
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if (!count_) return;
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int col = selected_ % cols_, row = selected_ / cols_;
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row = row == 0 ? rows() - 1 : row - 1;
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select(row * cols_ + col); // past the end of a short last row: the last item
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}
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void GridModel::down() {
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if (!count_) return;
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int col = selected_ % cols_, row = selected_ / cols_;
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row = row == rows() - 1 ? 0 : row + 1;
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select(row * cols_ + col);
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}
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} // namespace roro
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#pragma once
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namespace roro {
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// Selection and scrolling for a grid of `cols` columns showing `visibleRows` rows at a time, filled
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// row by row. Left and Right go through every item and wrap around; Up and Down stay in the
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// column and wrap around, landing on the last item where the last row has no such column.
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class GridModel {
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public:
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GridModel(int cols, int visibleRows) : cols_(cols), rows_(visibleRows) {}
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void setCount(int count);
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int count() const { return count_; }
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int selected() const { return selected_; } // -1 when empty
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int cols() const { return cols_; }
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int rows() const { return count_ ? (count_ - 1) / cols_ + 1 : 0; }
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int firstVisibleRow() const { return first_; }
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int visibleRows() const { return rows_; }
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void select(int index);
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void left();
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void right();
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void up();
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void down();
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private:
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int cols_, rows_;
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int count_ = 0;
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int selected_ = -1;
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int first_ = 0;
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};
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} // namespace roro
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