Public Access
Help: Fn+h lists the keys of the screen you're on, and no screen names its keys any more (#69)
Fn+h on any screen, text fields included, and ? outside Text Entry, open a panel over the content area: the screen's own keys, then the ones that work everywhere. Every App declares its keys for the state it is in (pages, viewers, dialogs and text fields answer for themselves); the App manager opens the panel and takes every key while it is open. About 30 hint lines are gone, from every App. What stays on a screen is state. The first-start Setup keeps its hints and teaches the key; a device set up before gets one Toast, once. The guide and the FAQ open with it. `key help` over the consoles. 476 host tests (8 new). Checked on the device with key help and screenshots: the Launcher, all nine Apps and several of their states. 8.5 KB of flash and 40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "canvas.h"
|
||||
#include "dialog_model.h"
|
||||
#include "key_help.h"
|
||||
#include "line_editor.h"
|
||||
#include "list_model.h"
|
||||
#include "text_wrap.h"
|
||||
@@ -59,6 +60,9 @@ void lineEditor(Canvas& c, const LineEditor& editor, theme::Rect area);
|
||||
|
||||
void dialog(Canvas& c, const std::string& title, const std::string& message, const DialogModel& model);
|
||||
|
||||
// The help panel (Fn+h): the keys of the screen under it, over the whole content area.
|
||||
void help(Canvas& c, const HelpModel& model);
|
||||
|
||||
void toast(Canvas& c, const Toast& t);
|
||||
|
||||
} // namespace widgets
|
||||
|
||||
Reference in New Issue
Block a user