Public Access
Help: Fn+h lists the keys of the screen you're on, and no screen names its keys any more (#69)
Fn+h on any screen, text fields included, and ? outside Text Entry, open a panel over the content area: the screen's own keys, then the ones that work everywhere. Every App declares its keys for the state it is in (pages, viewers, dialogs and text fields answer for themselves); the App manager opens the panel and takes every key while it is open. About 30 hint lines are gone, from every App. What stays on a screen is state. The first-start Setup keeps its hints and teaches the key; a device set up before gets one Toast, once. The guide and the FAQ open with it. `key help` over the consoles. 476 host tests (8 new). Checked on the device with key help and screenshots: the Launcher, all nine Apps and several of their states. 8.5 KB of flash and 40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -44,6 +44,24 @@ bool SetupApp::onKey(const KeyEvent& e) {
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return true;
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}
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void SetupApp::help(std::vector<KeyHelp>& out) const {
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switch (wizard_.step()) {
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case Step::LongName:
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case Step::ShortName: help::textEntry(out, "next step"); break;
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case Step::Region:
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case Step::Timezone:
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help::list(out, "choose it, next step");
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out.push_back({"`", "the step before"});
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break;
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default:
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out.push_back({"Enter", "continue"});
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out.push_back({"`", "the step before"});
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break;
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}
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}
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// The one place that names keys on the screen (Q200): someone in their first minute doesn't know
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// the help key yet, and this is where they learn it.
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void SetupApp::draw(Canvas& c) {
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const auto& area = theme::kContent;
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auto heading = [&](const char* text) {
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@@ -63,6 +81,7 @@ void SetupApp::draw(Canvas& c) {
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heading("Welcome to roro9stack");
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note("Let's set up this device: your names on the mesh, your radio region and your timezone.",
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area.y + 22, theme::kText);
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note("One key to know: Fn + h lists the keys of the screen you're on.", area.y + 22 + 4 * theme::kLineHeight, theme::kAccent);
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note("Enter: continue", area.y + area.h - 14);
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break;
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case Step::LongName:
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@@ -88,8 +107,10 @@ void SetupApp::draw(Canvas& c) {
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[this](int i) { return wizard_.choiceLabel(i); });
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break;
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case Step::Done:
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heading("All set");
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note("You can change all of this later in Settings.", area.y + 22, theme::kText);
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heading("All set. One key to remember:");
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note("Fn + h, on any screen, lists the keys that work there. No screen names its keys: that key does. Try it now.",
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area.y + 22, theme::kAccent);
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note("The rest can be changed later in Settings.", area.y + 22 + 4 * theme::kLineHeight, theme::kText);
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note("Enter: start `: go back", area.y + area.h - 14);
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break;
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}
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