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Help: Fn+h lists the keys of the screen you're on, and no screen names its keys any more (#69)
Fn+h on any screen, text fields included, and ? outside Text Entry, open a panel over the content area: the screen's own keys, then the ones that work everywhere. Every App declares its keys for the state it is in (pages, viewers, dialogs and text fields answer for themselves); the App manager opens the panel and takes every key while it is open. About 30 hint lines are gone, from every App. What stays on a screen is state. The first-start Setup keeps its hints and teaches the key; a device set up before gets one Toast, once. The guide and the FAQ open with it. `key help` over the consoles. 476 host tests (8 new). Checked on the device with key help and screenshots: the Launcher, all nine Apps and several of their states. 8.5 KB of flash and 40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -37,6 +37,9 @@ class AppManager {
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App& foreground() const { return *foreground_; }
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const char* foregroundTitle() const; // nullptr for the Launcher
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// The help panel (Fn+h): open, it takes every key, and the App sees none of them.
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const HelpModel& help() const { return help_; }
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// True once after the screen needs redrawing (App switch, or the App asked for it).
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bool takeRedraw();
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@@ -47,6 +50,7 @@ class AppManager {
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App& launcher_;
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App* foreground_;
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std::vector<AppInfo> apps_;
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HelpModel help_;
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bool redraw_ = true;
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bool modal_ = false;
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};
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