Help: Fn+h lists the keys of the screen you're on, and no screen names its keys any more (#69)
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Fn+h on any screen, text fields included, and ? outside Text Entry, open a
panel over the content area: the screen's own keys, then the ones that work
everywhere. Every App declares its keys for the state it is in (pages,
viewers, dialogs and text fields answer for themselves); the App manager
opens the panel and takes every key while it is open.

About 30 hint lines are gone, from every App. What stays on a screen is
state. The first-start Setup keeps its hints and teaches the key; a device
set up before gets one Toast, once. The guide and the FAQ open with it.
`key help` over the consoles.

476 host tests (8 new). Checked on the device with key help and screenshots:
the Launcher, all nine Apps and several of their states. 8.5 KB of flash and
40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
This commit is contained in:
2026-10-07 01:29:51 +02:00
co-authored by Claude Opus 5.5
parent 1c6ae0e04f
commit 7fe8b3d22a
62 changed files with 855 additions and 81 deletions
+4
View File
@@ -37,6 +37,9 @@ class AppManager {
App& foreground() const { return *foreground_; }
const char* foregroundTitle() const; // nullptr for the Launcher
// The help panel (Fn+h): open, it takes every key, and the App sees none of them.
const HelpModel& help() const { return help_; }
// True once after the screen needs redrawing (App switch, or the App asked for it).
bool takeRedraw();
@@ -47,6 +50,7 @@ class AppManager {
App& launcher_;
App* foreground_;
std::vector<AppInfo> apps_;
HelpModel help_;
bool redraw_ = true;
bool modal_ = false;
};