Public Access
Help: Fn+h lists the keys of the screen you're on, and no screen names its keys any more (#69)
Fn+h on any screen, text fields included, and ? outside Text Entry, open a panel over the content area: the screen's own keys, then the ones that work everywhere. Every App declares its keys for the state it is in (pages, viewers, dialogs and text fields answer for themselves); the App manager opens the panel and takes every key while it is open. About 30 hint lines are gone, from every App. What stays on a screen is state. The first-start Setup keeps its hints and teaches the key; a device set up before gets one Toast, once. The guide and the FAQ open with it. `key help` over the consoles. 476 host tests (8 new). Checked on the device with key help and screenshots: the Launcher, all nine Apps and several of their states. 8.5 KB of flash and 40 bytes of static RAM. Decisions Q196 to Q203 in docs/milestones/U1.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -2,7 +2,10 @@
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#include <cstdint>
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#include <vector>
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#include "key_event.h"
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#include "key_help.h"
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namespace roro {
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@@ -25,6 +28,12 @@ class App {
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// True while the App is editing text: the arrow keys then type ; . , / and need Fn to move.
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virtual bool textEntryActive() const { return false; }
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// The keys that work right now, for the help panel (Fn+h): the App's own, in the state it's
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// in. Back, Home and the arrows are added for it. No screen names keys any other way.
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virtual void help(std::vector<KeyHelp>& out) const { (void)out; }
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// What the panel is titled with, when the App's name isn't enough ("Notes: editor").
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virtual const char* helpTitle() const { return nullptr; }
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// Called every main-loop pass while in the foreground (e.g. to refresh live values).
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virtual void update(uint32_t nowMs) { (void)nowMs; }
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@@ -52,6 +52,21 @@ void AppManager::endModal() {
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}
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void AppManager::handleKey(const KeyEvent& event) {
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if (help_.isOpen()) { // scrolls or closes; nothing reaches the App, Home included
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help_.onKey(event);
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redraw_ = true;
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return;
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}
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if (event.key == Key::Help) {
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std::vector<KeyHelp> rows;
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foreground_->help(rows);
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help::everywhere(rows);
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const char* scope = foreground_->helpTitle();
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const char* app = foregroundTitle();
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help_.open(scope ? scope : app ? app : "Launcher", std::move(rows));
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redraw_ = true;
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return;
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}
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if (modal_) {
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foreground_->onKey(event);
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return;
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@@ -77,6 +92,7 @@ bool AppManager::takeRedraw() {
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}
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void AppManager::switchTo(App& app) {
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help_.close(); // an App opened from elsewhere (a Notification, a command): its keys, not the last one's
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if (&app == foreground_) return;
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foreground_->onExit();
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foreground_ = &app;
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@@ -37,6 +37,9 @@ class AppManager {
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App& foreground() const { return *foreground_; }
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const char* foregroundTitle() const; // nullptr for the Launcher
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// The help panel (Fn+h): open, it takes every key, and the App sees none of them.
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const HelpModel& help() const { return help_; }
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// True once after the screen needs redrawing (App switch, or the App asked for it).
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bool takeRedraw();
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@@ -47,6 +50,7 @@ class AppManager {
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App& launcher_;
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App* foreground_;
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std::vector<AppInfo> apps_;
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HelpModel help_;
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bool redraw_ = true;
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bool modal_ = false;
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};
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@@ -16,6 +16,7 @@ enum class Key : uint8_t {
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Home,
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Tab,
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Delete,
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Help, // Fn+h anywhere, or ? outside Text Entry: the keys of this screen (issue #69)
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};
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struct KeyEvent {
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@@ -0,0 +1,92 @@
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#pragma once
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#include <algorithm>
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#include <string>
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#include <vector>
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#include "key_event.h"
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// The help panel (issue #69, docs/milestones/U1.md): Fn+h on any screen lists the keys that work
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// there. Every App says what its keys are in the state it's in; nothing on a screen names keys.
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namespace roro {
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// One line of the panel: a key (or keys) and what it does. A line with no action is a heading.
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struct KeyHelp {
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const char* keys;
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const char* action;
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};
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namespace help {
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// Lists that several screens share.
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inline void list(std::vector<KeyHelp>& out, const char* enter = "open") {
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out.push_back({"; .", "up, down"});
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out.push_back({"Enter", enter});
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}
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inline void dialog(std::vector<KeyHelp>& out) {
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out.push_back({", /", "the other answer"});
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out.push_back({"Enter", "choose it"});
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out.push_back({"`", "cancel"});
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}
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inline void textEntry(std::vector<KeyHelp>& out, const char* enter = "save") {
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out.push_back({"Enter", enter});
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out.push_back({"`", "cancel"});
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out.push_back({"Del", "delete backwards"});
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out.push_back({"Fn , /", "move the cursor"});
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out.push_back({"opt ' e", "an accent: \xC3\xA9"});
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}
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// What works on every screen: the end of every panel.
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inline void everywhere(std::vector<KeyHelp>& out) {
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out.push_back({"Everywhere", nullptr});
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out.push_back({"`", "back"});
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out.push_back({"Fn `", "home, the Launcher"});
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out.push_back({"; . , /", "arrows (Fn+ while typing)"});
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out.push_back({"Fn h ?", "these keys (? not typing)"});
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}
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} // namespace help
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// The panel itself: what it lists, and how far it's scrolled. The keys it takes while open are the
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// arrows; any other key closes it, and none reaches the App.
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class HelpModel {
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public:
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explicit HelpModel(int visibleRows = 8) : visible_(visibleRows) {}
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void open(const std::string& title, std::vector<KeyHelp> rows) {
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title_ = title;
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rows_ = std::move(rows);
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top_ = 0;
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open_ = true;
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}
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void close() {
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open_ = false;
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rows_.clear();
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rows_.shrink_to_fit(); // nothing is kept while it's closed
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}
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bool isOpen() const { return open_; }
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void onKey(const KeyEvent& e) {
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int last = std::max(0, static_cast<int>(rows_.size()) - visible_);
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switch (e.key) {
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case Key::Up: top_ = std::max(0, top_ - 1); break;
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case Key::Down: top_ = std::min(last, top_ + 1); break;
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case Key::Left: top_ = std::max(0, top_ - visible_); break;
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case Key::Right: top_ = std::min(last, top_ + visible_); break;
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default: close(); break;
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}
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}
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const std::string& title() const { return title_; }
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const std::vector<KeyHelp>& rows() const { return rows_; }
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int top() const { return top_; }
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int visibleRows() const { return visible_; }
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private:
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std::string title_;
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std::vector<KeyHelp> rows_;
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int top_ = 0;
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int visible_;
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bool open_ = false;
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};
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} // namespace roro
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