M0 step 7: Settings, About, Storage, first-boot setup

- lib/apps_model (host-tested): SettingsMenu (rows, readable values,
  choices, validation messages) and SetupWizard (names, Region
  confirmation, timezone; saves only when finished)
- AppManager: modal Apps that Home/Back can't leave (setup wizard)
- SettingsApp: all settings plus Storage (usage, erase SD behind a
  dialog) and About (version, node id, battery, memory, uptime) pages,
  replacing the temporary Diagnostics App
- SetupApp: first-boot wizard, opened modally until SetupDone
- Node id and default names derived from the MAC like Meshtastic
- Widget demo is now hidden (About, then w)
- lib_ldf_mode = deep+ so libraries see each other's headers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
This commit is contained in:
2026-10-02 13:47:03 +02:00
co-authored by Claude Opus 5.5
parent 05c9d9cc56
commit 51698a8011
23 changed files with 1126 additions and 154 deletions
+37 -9
View File
@@ -21,19 +21,41 @@ void AppManager::begin() {
redraw_ = true;
}
bool AppManager::open(const char* id) {
for (auto& info : apps_) {
if (std::strcmp(info.id, id) == 0) {
switchTo(*info.app);
return true;
}
}
return false;
App* AppManager::find(const char* id) const {
for (auto& info : apps_)
if (std::strcmp(info.id, id) == 0) return info.app;
return nullptr;
}
void AppManager::home() { switchTo(launcher_); }
bool AppManager::open(const char* id) {
App* app = find(id);
if (!app || modal_) return false;
switchTo(*app);
return true;
}
void AppManager::home() {
if (!modal_) switchTo(launcher_);
}
bool AppManager::openModal(const char* id) {
App* app = find(id);
if (!app) return false;
switchTo(*app);
modal_ = true;
return true;
}
void AppManager::endModal() {
modal_ = false;
switchTo(launcher_);
}
void AppManager::handleKey(const KeyEvent& event) {
if (modal_) {
foreground_->onKey(event);
return;
}
if (event.key == Key::Home) {
home();
return;
@@ -42,6 +64,12 @@ void AppManager::handleKey(const KeyEvent& event) {
if (!consumed && event.key == Key::Back) home();
}
const char* AppManager::foregroundTitle() const {
for (auto& info : apps_)
if (info.app == foreground_) return info.title;
return nullptr;
}
bool AppManager::takeRedraw() {
bool r = redraw_ | foreground_->consumeRedraw();
redraw_ = false;
+9 -1
View File
@@ -23,24 +23,32 @@ class AppManager {
std::vector<const AppInfo*> visibleApps() const;
void begin();
bool open(const char* id);
bool open(const char* id); // refused while a modal App runs
void home();
// A modal App (e.g. the first-boot wizard) can't be left with Home or Back: those keys go to it,
// and it ends itself with endModal(), which returns to the Launcher.
bool openModal(const char* id);
void endModal();
void handleKey(const KeyEvent& event);
void update(uint32_t nowMs) { foreground_->update(nowMs); }
App& foreground() const { return *foreground_; }
const char* foregroundTitle() const; // nullptr for the Launcher
// True once after the screen needs redrawing (App switch, or the App asked for it).
bool takeRedraw();
private:
void switchTo(App& app);
App* find(const char* id) const;
App& launcher_;
App* foreground_;
std::vector<AppInfo> apps_;
bool redraw_ = true;
bool modal_ = false;
};
} // namespace roro