Public Access
Keys: one table file for the device's help panel and the website's key tables (#72)
Every screen's keys are constant tables in lib/core/src/app_keys.h (52 of them, each under an `// id: Title` comment). An App's help() picks the table of the state it is in. site/tools/gen_dev_docs.py reads the same file and writes site/data/keys.toml; the `keys` shortcode shows a screen's tables on its guide page, and /guide/keys/ shows all of them. The Site job fails when the data file is out of date or a page asks for a table that doesn't exist, and now also runs when app_keys.h changes. A key added to an App shows up on the website without anyone editing a page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -1,3 +1,4 @@
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#include "app_keys.h"
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#include "setup_app.h"
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#include "platform/identity.h"
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@@ -47,16 +48,10 @@ bool SetupApp::onKey(const KeyEvent& e) {
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void SetupApp::help(std::vector<KeyHelp>& out) const {
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switch (wizard_.step()) {
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case Step::LongName:
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case Step::ShortName: help::textEntry(out, "next step"); break;
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case Step::ShortName: keys::add(out, keys::kSetupText); break;
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case Step::Region:
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case Step::Timezone:
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help::list(out, "choose it, next step");
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out.push_back({"`", "the step before"});
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break;
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default:
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out.push_back({"Enter", "continue"});
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out.push_back({"`", "the step before"});
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break;
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case Step::Timezone: keys::add(out, keys::kSetupChoice); break;
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default: keys::add(out, keys::kSetup); break;
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}
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}
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