Keys: one table file for the device's help panel and the website's key tables (#72)
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Every screen's keys are constant tables in lib/core/src/app_keys.h (52 of
them, each under an `// id: Title` comment). An App's help() picks the table
of the state it is in. site/tools/gen_dev_docs.py reads the same file and
writes site/data/keys.toml; the `keys` shortcode shows a screen's tables on
its guide page, and /guide/keys/ shows all of them.

The Site job fails when the data file is out of date or a page asks for a
table that doesn't exist, and now also runs when app_keys.h changes. A key
added to an App shows up on the website without anyone editing a page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
This commit is contained in:
2026-10-07 01:42:48 +02:00
co-authored by Claude Opus 5.5
parent 82023d36b3
commit 34e6714785
41 changed files with 1213 additions and 228 deletions
+4 -9
View File
@@ -1,3 +1,4 @@
#include "app_keys.h"
#include "setup_app.h"
#include "platform/identity.h"
@@ -47,16 +48,10 @@ bool SetupApp::onKey(const KeyEvent& e) {
void SetupApp::help(std::vector<KeyHelp>& out) const {
switch (wizard_.step()) {
case Step::LongName:
case Step::ShortName: help::textEntry(out, "next step"); break;
case Step::ShortName: keys::add(out, keys::kSetupText); break;
case Step::Region:
case Step::Timezone:
help::list(out, "choose it, next step");
out.push_back({"`", "the step before"});
break;
default:
out.push_back({"Enter", "continue"});
out.push_back({"`", "the step before"});
break;
case Step::Timezone: keys::add(out, keys::kSetupChoice); break;
default: keys::add(out, keys::kSetup); break;
}
}