Keys: one table file for the device's help panel and the website's key tables (#72)
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Every screen's keys are constant tables in lib/core/src/app_keys.h (52 of
them, each under an `// id: Title` comment). An App's help() picks the table
of the state it is in. site/tools/gen_dev_docs.py reads the same file and
writes site/data/keys.toml; the `keys` shortcode shows a screen's tables on
its guide page, and /guide/keys/ shows all of them.

The Site job fails when the data file is out of date or a page asks for a
table that doesn't exist, and now also runs when app_keys.h changes. A key
added to an App shows up on the website without anyone editing a page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
This commit is contained in:
2026-10-07 01:42:48 +02:00
co-authored by Claude Opus 5.5
parent 82023d36b3
commit 34e6714785
41 changed files with 1213 additions and 228 deletions
+2 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include "app.h"
#include "app_keys.h"
#include "app_manager.h"
#include "list_model.h"
#include "ui/theme.h"
@@ -14,7 +15,7 @@ class LauncherApp : public App {
void onEnter() override;
bool onKey(const KeyEvent& e) override;
void draw(Canvas& c) override;
void help(std::vector<KeyHelp>& out) const override { help::list(out, "open the App"); }
void help(std::vector<KeyHelp>& out) const override { keys::add(out, keys::kLauncher); }
private:
AppManager* manager_ = nullptr;