Public Access
Keys: one table file for the device's help panel and the website's key tables (#72)
Every screen's keys are constant tables in lib/core/src/app_keys.h (52 of them, each under an `// id: Title` comment). An App's help() picks the table of the state it is in. site/tools/gen_dev_docs.py reads the same file and writes site/data/keys.toml; the `keys` shortcode shows a screen's tables on its guide page, and /guide/keys/ shows all of them. The Site job fails when the data file is out of date or a page asks for a table that doesn't exist, and now also runs when app_keys.h changes. A key added to an App shows up on the website without anyone editing a page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -1,6 +1,7 @@
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#pragma once
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#include "app.h"
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#include "app_keys.h"
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#include "app_manager.h"
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#include "list_model.h"
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#include "ui/theme.h"
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@@ -14,7 +15,7 @@ class LauncherApp : public App {
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void onEnter() override;
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bool onKey(const KeyEvent& e) override;
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void draw(Canvas& c) override;
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void help(std::vector<KeyHelp>& out) const override { help::list(out, "open the App"); }
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void help(std::vector<KeyHelp>& out) const override { keys::add(out, keys::kLauncher); }
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private:
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AppManager* manager_ = nullptr;
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