Public Access
Keys: one table file for the device's help panel and the website's key tables (#72)
Every screen's keys are constant tables in lib/core/src/app_keys.h (52 of them, each under an `// id: Title` comment). An App's help() picks the table of the state it is in. site/tools/gen_dev_docs.py reads the same file and writes site/data/keys.toml; the `keys` shortcode shows a screen's tables on its guide page, and /guide/keys/ shows all of them. The Site job fails when the data file is out of date or a page asks for a table that doesn't exist, and now also runs when app_keys.h changes. A key added to an App shows up on the website without anyone editing a page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EhqxQ49eCju4CzKYNjZzwT
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@@ -1,3 +1,4 @@
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#include "app_keys.h"
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#include "demo_app.h"
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#include "ui/widgets.h"
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@@ -26,12 +27,9 @@ void DemoApp::notify(const char* text, NotificationLevel level) {
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}
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void DemoApp::help(std::vector<KeyHelp>& out) const {
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if (dialog_) return help::dialog(out);
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switch (page_) {
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case Page::Menu: help::list(out, "try the widget"); break;
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case Page::Text: out.push_back({"; .", "scroll"}); break;
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case Page::Editor: help::textEntry(out, "show the text as a Toast"); break;
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}
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if (dialog_) return keys::add(out, keys::kDialog);
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if (page_ == Page::Editor) return keys::add(out, keys::kText);
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if (page_ == Page::Menu) keys::add(out, keys::kDemo);
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}
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bool DemoApp::onKey(const KeyEvent& e) {
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